perso3D_chung is an example of easy 3D character model animation and editing freeware directly in openGL from a set of .3ds body parts files.Same animations data can be used for differents characters. Multiple animations can occur at the same time. It is written in freebasic and uses gui_chung. Included perso3D_chung_dll dll version that can be called in c++ or other languages, a small hack and slash game “game1″ and a free fps shooting kill police game.
freetanks_chung free 3D tanks canon battle game avril 16 2011Infos : , ajouter un commentaire
freetanks_chung is a free 3D openGL tanks version of cross_car_chung (flight/car simulation) with tanks canon battle.
It is written in compiled freebasic and uses gui_chung. Can run on a small netbook.
(18/09/2011) domes, towers targets added
cube_chung free cube clone trial in freebasic janvier 13 2011Infos : , ajouter un commentaire
cube_chung is a compact hack & slash cube / minecraft like game written in compiled freebasic using gui_chung and openGL.
add , remove terrain cubes, save, load, or import from heightmap bitmaps.
you can use the mouse, the keyboard, or the gamepad joysticks.
hunt lions,tigers,dinosaurs, build houses or dig tunnels.
loadobj_chung.dll a free DLL to load 3D .obj files into openGL février 28 2010Infos : , ajouter un commentaire
loadobj_chung.dll is a free DLL to instant load 3D .obj files into openGL , for example in a GLlist you can recall later.
it loads objects with textures and can auto-resize the 3D object to a desired size.
you can find a demo inserted in my game flightGL_chung there
=> loadobj_chung_dll.zip (8.3 Mo) (12/10/2010)
dll and source files only (dev C++)
=> loadobj_chung_dll_source.zip (70 ko)
examples of calls : see the readme_DLL.txt file .=> loadobj_readmedll.JPG
(24/05/2010) normals added
3D wavefront .obj files loader in Liberty Basic novembre 17 2009Infos : , ajouter un commentaire
i have programmed a 3D wavefront .obj files loader in Liberty Basic v4.03 that i have added for testing in flightGL_chung environnement.
at startup it demands you the .obj file to load then it draws it with .jpg textures if exist. Default texture (ground like) is added if there was no texture data in the original .obj file .
you can find it there => load_obj.zip (6.8 Mo)